Parts of Mark Jones Station You Don't Go at Night
1. Soul Garden. People are dying to get in there.
2. 9-km Shaft. That step's a doozy.
3. Deadtown. There are sounds, shadows move, they say kids come out "different."
4. Collective Market. That's when they collect.
5. That crazy old guy's room at the end of Corridor 666H.
6. Food Processing. They always need CHON.
7. Lock 67spinside. You can see the old man floating out there.