FAFHRD
AND THE GRAY MOUSER
Fafhrd
and the Gray Mouser are two friends of questionable ethics who become
the most renowned rogues and swordsmen in the world of Nehwon
Author:
Fritz Leiber (1910-1992)
Subgenre:
Fantasy--magical world
Type
of work:
Stories
Time
of plot:
slightly before 200 B.C. at the time of "Adept's Gambit,"
but time runs quickly in Nehwon. By the time of "Rime Isle"
more than a thousand years have passed in our world (for this story
takes place when the last worshiper on Earth of the Norse gods dies
or abandons them)
Location:
Nehwon, a universe in a bubble
First
published:
Swords
and Deviltry
(1970; stories published 1962 to 1970), Swords
Against Death
(1970), Swords
in the Mist
(1968; stories published 1947 to 1963), Swords
Against Wizardry
(1968; stories published 1964 to 1968), The
Swords of Lankhmar
(1968; part as "Scylla's Daughter" in Fantastic, 1961),
Swords
and Ice Magic
(1977; stories published 1973 to 1977), and The
Knight and Knave of Swords
(1988; stories published 1978 to 1987)
The
Plot:
The Fafhrd and Gray Mouser series was written over a period of at
least four decades as 36 short stories and one novel. The stories
form a coherent whole: the adventures of two of the greatest
swordsmen (and greatest rogues) any world has ever known.
Fafhrd
is a tall northern barbarian, and the Mouser a small, dark man of
uncertain but urban origin. They share a common attitude towards
life because they are the sundered halves of an even greater hero
from ages past. They meet as youths in fabled Lankhmar, most
cosmopolitan of the many cities of Nehwon, and instantly become
friends. (Actually, this is their second meeting, but their first
"on camera.") Their friendship appears destined to last a
lifetime. Thirty-four of the 37 stories in this series (the first
two occur before the two meet, and the third is the tale of their
meeting), chronicle their joint adventures,
which
cover much of Nehwon and even part of our world. Fafhrd and the
Mouser save Lankhmar many times, and the world itself more than a
few, but many of their adventures are the sort that would naturally
befall a pair of reckless wanderers in a world full of magic,
mystery, and danger.
The
two rogues have two magical patrons, neither of whom is human.
Ningauble of the Seven Eyes and Sheelba of the Eyeless Face appear to
be self-appointed protectors of Nehwon, occasionally sending the
cavalry (in the form of Fafhrd and the Gray Mouser) to avert some
catastrophe.
Fafhrd
and the Gray Mouser encounter many women romantically over the years,
and care about not a few of them deeply, but their friendship for
each other always comes first. This is clearly true even in the last
two books, when they make long-term attachments to two ladies of
fabled Rime Isle (Fafhrd's love is Afreyt; the Mouser's is Cif).
Most stories have the typical structure of an adventure story: evil
entities have designs that should be thwarted. Fafhrd and the Gray
Mouser discover these designs either by accident or otherwise, and
oppose the villains. Not all of the villains are killed, but their
nefarious plans are rendered, at best, only partially successful. A
few opponents come back to fight in subsequent stories, but there is
no "evil mastermind" analogous to Fu Manchu or Professor
Moriarty. Death, the Power of the Shadowlands, comes closest, with
the sorcerer Quarmal, Lord of Quarmall, a distant second. At series
end, the two swordsmen, now middle-aged, are still firmly attached to
each other and to their (then-current) lady loves. However, it is
clear that they were intended to have more adventures.
Analysis:
Fafhrd and the Gray Mouser were actually created by Harry Otto
Fischer, but, with the exception of 10,000 words of "The Lords
of Quarmall," Leiber wrote all of the stories.
The
author's presence is felt through the somewhat archaic device of a
narrator, whose comments, in the hands of a lesser writer, might have
prevented total immersion within the fictional world. However,
Leiber's mastery of narrative, pacing, dialogue, and character grab
the reader and force him or her head-first into fog-shrouded
Lankhmar, or wherever Fafhrd and the Gray Mouser's wanderings take
them.
The
early stories in the Fafhrd and Gray Mouser series helped spawn an
entire genre of fantasy stories whose protagonists are likable
antiheroes. Leiber's literary influence on fantasy in this century
has been exceeded only by J. R. R. Tolkien. (L. Sprague de Camp was
a contemporary and mined the same vein.) Fantasy writers who appear
to have been influenced strongly by Leiber include P. C. Hodgell,
Michael Moorcock, and Roger Zelazny. The Thieves'
World
series of anthologies, edited by Robert Asprin and Lynn Abbey, could
never have existed had not Fritz Leiber helped invent the genre to
which it belongs. Fantasy role-playing games owe their existence (in
part) to this genre,a nd therefore indirectly to Leiber.
Fafhrd
and the Gray Mouser were explicitly a reaction to improbable fantasy
heroes like Robert E. Howard's Conan (Leiber said as much in an
author's note in The
Swords of Lankhmar).
Indeed, in some ways they are almost parodies. Leiber made a point
in his introductions to most of the books of asserting that Fafhrd
and the Gray Mouser were the best swordsmen in all the worlds. In
what he called "Induction," at the beginning of the first
book, Swords
and Deviltry,
Leiber even claimed that Fafhrd and the Gray Mouser were the two
reincarnated halves of a greater hero. This cannot be taken
seriously, and the idea was used in only one of the stories ("The
Curse of the Smalls and the Stars," one of the latest). Even
the name of the world is a joke: Nowhen
backwards, an obvious reference to the famous novel Erewhon
(1872) by Samuel Butler, but a reference evidently used only to amuse
those in the know. (This is not the only such sly inversion: for
instance, in The
Swords of Lankhmar,
Kokgnab
is named as a source of subtle massage techniques.) Even the
seamy-side attitude of the whole series was in part a reaction to the
J. R. R. Tolkien approach to heroic fantasy (Leiber hints at this as
well in The
Swords of Lankhmar).
Yet
there is far more to these stories than reaction to traditional
fantasy literature. The novelty of the likable antihero probably
contributed much to the early popularity of the series. In addition,
the strongly developed protagonists gave the reader something easy to
identify with. However, the continued success of these stories does
not result from novelty. Leiber's story ideas were original and
intriguing. He gave free rein to his imagination in inventing
villains, religions, cultures, natural laws, and more. Nehwon sports
a truly preposterous mythology and magic (not to mention geography),
which adds to its charm. Talking skulls and killer jewels are but
the tip of the iceberg. Leiber was a good enough writer
to
make even the most ridiculous notion acceptable. It is this
combination of writing skill, excellent story ideas, a unique and
enchanting setting, and good characterization that made the Fafhrd
and Gray Mouser series what it is, and earned it a place among the
great works of fantasy literature.
Leiber
also employed (though sparingly) a trick used by many fantasy
writers, of having his characters discover, or know, scientific
principles not known on Earth before the scientific age. For
instance, in "Stardock," the Mouser intuits why water boils
at a lower temperature at high altitudes. Leiber reversed the trick
in "Trapped in the Sea of Stars," having Fafhrd guess at
cosmological interpretations that would be correct in our world, but
are subsequently proved wrong in his.
There
is another reason that the Fafhrd and Gray Mouser stories are so
popular. Leiber peppered many of them with references to our world,
such as the mysterious inter-world traveler Karl Treuherz. "Adept's
Gambit" even takes place on Earth, in the eastern Mediterranean
of more than 2 millennia ago. These references to things terrestrial
seem incongruous and so disturb the suspension of disbelief, but at
the same time they provide personal interest for the reader.
It
is interesting that, in so many stories, written over about 40 years,
there are so few inconsistencies. The most glaring is the unintended
sex change Sheelba undergoes in "The Curse of the Smalls and the
Stars." In this story he becomes and has ever been a she, yet
in all earlier stories featuring Sheelba, he was definitely male.
The
role of sex (as opposed to gender) is important in this series, and
looms both larger and more kinky in the later stories. This is
probably because the earlier stories were published at a time when
sex in fantasy fiction was hardly acceptable (at least to
publishers). By the time the later stories were written, many
restrictions had been lifted.
Leiber
received the World Fantasy Award for Life Achievement, in no small
part due to his success with the Fafhrd and Gray Mouser stories.
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